STRINGTABLE FAlembicSaver
{
	FAlembicSaver				"Ornatrix Alembic Exporter";

	abce_AlembicFormat			"";
	abce_FromTime				"From Time";
	abce_ToTime					"To Time";
	abce_Step					"Step";
	abce_RenderVersion			"Use Render Version";
	abce_ExportVelocities		"Export Velocities";
	abce_VelocityIntervalCenter	"Velocity Interval Center";
	abce_VelocityIntervalLength	"Velocity Interval Lenth";
	abce_ExportStrandData		"Export Strand Data";
	abce_ExportTextureCoordinates	"Export Texture Coordinates";
	abce_ExportWidths			"Export Widths";
	abce_ExportStrandIds		"Export Strand Ids";
	abce_UpDirection			"Up Axis";
	abce_UseWorldCoordinates	"Use World Coordinates";
	abce_OneObjectPerFile		"One Object per File";
	abce_FlipZAxis				"Flip Z Axis";
	abce_UnrealEngine4Export	"Unreal Engine 4 Export";
	
	abce_AlembicFormat_Ogawa	"Ogawa";
	abce_AlembicFormat_HDF5		"HDF5";
	
	abce_UpDirection_X			"X";
	abce_UpDirection_Y			"Y";
	abce_UpDirection_Z			"Z";
}
