STRINGTABLE OHairObject
{
	OHairObject 					"Ornatrix Hair";

	ho_AddOperator_Group			"";
	ho_Button_AddOperator			"Insert Operator";
	
	ho_Button_Compute				"Recompute Stack";
	
	ho_Debug_Group					"Debug Options";
	ho_DebugStackOnConsole			"Debug stack on the console";
	ho_DebugHiddenComponents		"Reveal hidden components";
	ho_DebugCurrentGuidesObject		"Current Guides Operator";
	ho_DebugCurrentHairObject		"Current Hair Operator";
	ho_DebugCurrentOutputHairObject	"Current Output Hair Operator";
	
	ho_CurrentOutputType			"Current Output Shape";
	
	ho_OutputType_HairData			"Hair Data";
	ho_OutputType_Curves			"Curves";
	ho_OutputType_Mesh				"Mesh";

	ho_Button_AddDefaultHairMaterial		"Add Default Hair Material";
	ho_Button_AddDefaultPolyHairMaterial	"Add Default Poly Hair Material";
}
